Development journal

Building Overcut

A development journal about building a collisionless team racing game with Unreal Engine, AI agents, and a lot of learning in public.

Explore the game at overcut.racing →

Aug 9, 2026

Building Overcut 001: From Text Files to Repeatable Laps

The first Overcut development vlog goes behind the graybox: a track authored as text, racing lines an agent can edit and measure, generated art pipelines, and repeatable multi-lap runs.

Game Development AI Unreal Engine Overcut

Aug 8, 2026

My Newest Project Is a Racing Game: Overcut

I'm building Overcut, a collisionless team racing game—and using the project to learn what solo game development looks like in the agentic engineering era.

Game Development AI Unreal Engine Overcut