Development journal

Building Overcut

A development journal about building a collisionless team racing game with Unreal Engine, AI agents, and a lot of learning in public.

Explore the game at overcut.racing →

Aug 16, 2026

Building Overcut 002: Adding a HUD and Tuning the Car

This week I added Overcut's first complete driving HUD, tuned the prototype car, and smoothed out a problem section of Aldermoor. Sound and 3D art also made it clear how many disciplines this project will require.

Game Development AI Unreal Engine Overcut

Aug 9, 2026

Building Overcut 001: From Text Files to Repeatable Laps

The first Overcut development vlog goes behind the graybox: a track authored as text, racing lines an agent can edit and measure, generated art pipelines, and repeatable multi-lap runs.

Game Development AI Unreal Engine Overcut

Aug 8, 2026

My Newest Project Is a Racing Game: Overcut

I'm building Overcut, a collisionless team racing game—and using the project to learn what solo game development looks like in the agentic engineering era.

Game Development AI Unreal Engine Overcut