Development journal
Building Overcut
A development journal about building a collisionless team racing game with Unreal Engine, AI agents, and a lot of learning in public.
Explore the game at overcut.racing →Aug 9, 2026
Building Overcut 001: From Text Files to Repeatable Laps
The first Overcut development vlog goes behind the graybox: a track authored as text, racing lines an agent can edit and measure, generated art pipelines, and repeatable multi-lap runs.
Game Development AI Unreal Engine Overcut
Aug 8, 2026
My Newest Project Is a Racing Game: Overcut
I'm building Overcut, a collisionless team racing game—and using the project to learn what solo game development looks like in the agentic engineering era.
Game Development AI Unreal Engine Overcut